Core Mechanics Art

Choose an existing game and develop a set of Game Design Documents for it.

In your document you must provide details for the following items:

Story
o complete story and its progression through gameplay
Characters
o concept art and screen captures
Level/environment design
o Listing of Levels
o Concept Art and/or screen captureso Goals/Missions
Gameplay
o Core Dynamicso Core Mechanics
Art
o Concept art and other art references for style comparison
Sound and Music
o Listing of sound effects and music tracks
User Interface, Game Controls
o How does the user interact with the gameo default control map
o menusI would expect at least 8 pages (single-spaced with max 12 point font). No images over 10/page size (at least 10 images on a page). There is no specific minimum on number of characters described or sound effects listed etc… I also do not expect a complete description of every character in an RPG. Try to provide a good sampling of characters (~8 major characters would probably be sufficient). However, for a game like Pac-Man every character should be listed in detail.The overall point of this document is to distill a game down to a set of specifications that could be delivered to a development team and they could reproduce it without playing the original.

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